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	<title>Comments on: What&#8217;s The Size Of The Virtual Object Market?</title>
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	<link>http://www.psynixis.com/blog/2007/06/23/whats-the-size-of-the-virtual-object-market/</link>
	<description>Simon Brocklehurst's Technology Blog</description>
	<pubDate>Sun, 23 Nov 2008 09:47:53 +0000</pubDate>
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		<title>By: Asam Bashir</title>
		<link>http://www.psynixis.com/blog/2007/06/23/whats-the-size-of-the-virtual-object-market/#comment-80096</link>
		<dc:creator>Asam Bashir</dc:creator>
		<pubDate>Sat, 23 Jun 2007 21:43:03 +0000</pubDate>
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		<description>It's a form of escapism with added spice that's there are other real minds behind the characters, can be like a game, though there is a huge scene of real graphic art being done and presented there. Was quite surprised though myself looking at their numbers and the Linden economy, approaching 8 million odd worldwide users. There obviously is a market, limited, but enough with added bonus that it becomes more addictive. I've been avoiding it, though have been a few times to listen to friends DJ and VJ out there.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a form of escapism with added spice that&#8217;s there are other real minds behind the characters, can be like a game, though there is a huge scene of real graphic art being done and presented there. Was quite surprised though myself looking at their numbers and the Linden economy, approaching 8 million odd worldwide users. There obviously is a market, limited, but enough with added bonus that it becomes more addictive. I&#8217;ve been avoiding it, though have been a few times to listen to friends DJ and VJ out there.</p>
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		<title>By: Marc</title>
		<link>http://www.psynixis.com/blog/2007/06/23/whats-the-size-of-the-virtual-object-market/#comment-80042</link>
		<dc:creator>Marc</dc:creator>
		<pubDate>Sat, 23 Jun 2007 18:37:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.psynixis.com/blog/2007/06/23/whats-the-size-of-the-virtual-object-market/#comment-80042</guid>
		<description>Virtual objects are something to purchased an enjoyed. Just like a CD full of music, the actual CD is worth pennies, its only when a microchip processes the digital information it becomes something to be enjoyed in an auditory way. Virtual objects are just a visual alternative.</description>
		<content:encoded><![CDATA[<p>Virtual objects are something to purchased an enjoyed. Just like a CD full of music, the actual CD is worth pennies, its only when a microchip processes the digital information it becomes something to be enjoyed in an auditory way. Virtual objects are just a visual alternative.</p>
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		<title>By: simon</title>
		<link>http://www.psynixis.com/blog/2007/06/23/whats-the-size-of-the-virtual-object-market/#comment-79993</link>
		<dc:creator>simon</dc:creator>
		<pubDate>Sat, 23 Jun 2007 15:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.psynixis.com/blog/2007/06/23/whats-the-size-of-the-virtual-object-market/#comment-79993</guid>
		<description>I'm don't feel qualified to give a good opinion on Second Life.  I've never understood the appeal of those kind of massively networked social 3-D graphics virtual environments.

I first tried one of those in 1995/96. I thought it was totally lame.  A decade later, I tried Second Life when it came out to see if things had improved since the days of 28.8K modems...  to me, the answer was no.  Still totally lame.

I know lots of people like this stuff.  I just don't get it though - it all seems so slow and clunky... and pointless!</description>
		<content:encoded><![CDATA[<p>I&#8217;m don&#8217;t feel qualified to give a good opinion on Second Life.  I&#8217;ve never understood the appeal of those kind of massively networked social 3-D graphics virtual environments.</p>
<p>I first tried one of those in 1995/96. I thought it was totally lame.  A decade later, I tried Second Life when it came out to see if things had improved since the days of 28.8K modems&#8230;  to me, the answer was no.  Still totally lame.</p>
<p>I know lots of people like this stuff.  I just don&#8217;t get it though - it all seems so slow and clunky&#8230; and pointless!</p>
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		<title>By: Asam Bashir</title>
		<link>http://www.psynixis.com/blog/2007/06/23/whats-the-size-of-the-virtual-object-market/#comment-79987</link>
		<dc:creator>Asam Bashir</dc:creator>
		<pubDate>Sat, 23 Jun 2007 15:24:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.psynixis.com/blog/2007/06/23/whats-the-size-of-the-virtual-object-market/#comment-79987</guid>
		<description>http://secondlife.com/whatis/economy-market.php</description>
		<content:encoded><![CDATA[<p><a href="http://secondlife.com/whatis/economy-market.php" rel="nofollow">http://secondlife.com/whatis/economy-market.php</a></p>
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	<item>
		<title>By: Asam Bashir</title>
		<link>http://www.psynixis.com/blog/2007/06/23/whats-the-size-of-the-virtual-object-market/#comment-79986</link>
		<dc:creator>Asam Bashir</dc:creator>
		<pubDate>Sat, 23 Jun 2007 15:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.psynixis.com/blog/2007/06/23/whats-the-size-of-the-virtual-object-market/#comment-79986</guid>
		<description>Second life does seem to have hit a limit on uptake recently, not been hearing much excitement about them, wonder what's up with that, too much control by Linden?</description>
		<content:encoded><![CDATA[<p>Second life does seem to have hit a limit on uptake recently, not been hearing much excitement about them, wonder what&#8217;s up with that, too much control by Linden?</p>
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