iPhone Analysis – It’s The Gestures, Stupid

iPhone

There has plenty been written already about the new iPhone from Apple. The interesting thing is how many people don’t seem to “get” the innovations in this device, and how important they are. I can’t help wonder if the big mobile players – Nokia, Sony Ericsson, Microsoft/HTC, etc. will understand these either. As someone said to me today when we were discussing this – “You might be right, because if they did understand this stuff, they would already have done it.” In this post, I will cover what I think are the key things Apple got right, and also what I think they got wrong.

What Apple Got Right

What is the single most important innovation in the iPhone? It’s the user interface. I’ve lost count of the number of times I’ve said that most developers simply don’t understand or know how to think about user interfaces. So, what specifically about the iPhone user interface is so great? It’s the gestures e.g. the flick of the screen that starts the scrolling, or the pinching to zoom in and out of photos. Compare that to dragging a tiny scrollbar with a stylus, or pressing small hardware buttons. Usability is just in a different category.

Many people working with computers will be familiar with the idea of gesture-based user-interfaces. However, they’ve never reallly been that impressive before. That’s because gestures aren’t really that amazing when used with a mouse, or a laptop trackpad. Gestures can be great when combined with computer vision, but that’s still difficult to implement, and not yet ready for prime-time.

No. The killer application for gestures was always going to be touch screens. And, multi-touch gestures are a key part of this (for example – the pinching gesture). Apple’s multi-touch gestured-based UI looks fantastic, and is a quantum leap ahead of the competition. Apple’s IP may even mean their competitors can’t copy it (as they didn’t seem able to copy the iPod’s scroll wheel).

Talking about the UI, though, it remains to be seen how well the QWERTY touch-screen keypad works in practice. There is a lot to be said for having a separate QWERTY keypad, not taking up screen real-estate. Steve Jobs says it works much better than the keypads on competing phones. That might be true. Just a little over a month ago, I asked the question – Why Are Cell Phone QWERTY Keypads So Bad? However, that’s just because they’re badly designed. It might be possible for a well-designed physical keypad to work better than an on-screen virtual one.

The other really important thing Apple got right is the form factor. Specifically, the 11.6mm depth of the device. Consumers want sleek devices – not clunky-looking bricks.

Also, it’s worth drawing attention to the market they’re going after here. You saw a graph in Steve Jobs’s keynote yesterday. Here’s one I made for a blog entry back in October 2005:

Markets

The point is: content is going to gravitate to where the volume is. iPhone is a super-smart move, because with the iPhone platform (not just this product, but future ‘iPhone nanos’ etc), they could see sales volumes much greater than they ever saw on the iPod.


What Apple Got Wrong

The commercial terms. Apple has got the commercials terms for this device wrong. They will need to fix this. Being tied to a multi-year contract, and still paying upwards of $500 for the device will be unacceptable for many, many people.

Why did they do this? Apple decided that they wanted to “reinvent” the way the phone worked – they wanted random access voicemails. I think this requires the phone companies to change the way they do voicemail. This is a bad idea. It’s not that random access voicemail is a bad thing. It’s not – it’s a nice feature. It’s just that I’m not sure it’s really necessary. And, if the price of that new voicemail feature is being tied to particular phone operators, I don’t think it’s one that is worth paying.

The solutions are: sell the iPhone unlocked at a realistic price. If they can sell this device unlocked for $499, they will grab market share like you wouldn’t believe.

The other big mistake – maybe the biggest mistake of all – is that the iPhone appears to be a closed device (if I’m wrong on this, I will be very happy). Phones that are smart are computers. People want applications for computers – and Apple and its handful of partners like Google and Yahoo! are not going to build them all. They should have made this phone a Java CDC device, and provided Java extensions to let people program to the gesture UI. It’s fine that iPods are closed. Those are not computers. But, can you imagine if people couldn’t write software for Macs? It would be a disaster. And, if people can’t write software for iPhone, well, it might not be a disaster, but it does mean they won’t get the market share they could. (Update: Apple developers are starting to lobby Apple about this issue, by filing bug reports).

Conclusions

The iPhone catapults Apple into the lead in the mobile phone space. Nokia, Sony Ericsson and Microsoft should be very worried. They need to start working 18 hour days (at least) to catch up. Apple has left a few angles on which they can be attacked – so all is not lost… yet. To all those who say, “I’m not impressed with the iPhone. My 5 year-old phone can do everything the iPhone can do, and a whole lot more” – you’re missing the point. It’s the gestures, stupid. It will make iPhone a dream to use, compared to other mobile devices. This is a revolutionary product; and one that will be extremely desirable in the market.

The iPhone signals the death of the MP3 player. It’s been obvious for at least the last five years that the mobile phone would eventually be the one device that people carry around with them. The only question has been when – because technology limitations haven’t previously made it possible to make the perfect “converged” device. But, just as Microsoft launched its MP3/video player, the Zune, Apple has, with this device, announced it’s best-ever iPod. Forget about compromises of converged devices – the iPhone is the best iPod, and therefore the best MP3/video player, bar none.

Trackbacks & Pings

  1. LULOP.org [opensource] » Naturally interacting with Apple on 11 Jan 2007 at 9:09 am

    [...] Simon Blocklehurst note what really makes the iPhone a ground-breaking device “It’s the gesture, stupid !” [...]

Comments

  1. Asam Bashir wrote:

    I’m still getting over the shock, I knew what was coming, but it’s just so amazing, its gonna be a long wait till June. I think for me this device will be almost as significant as my first PowerBook in 92 which enabled me to pursue my cybernomadic existance.

    There is so much to talk about, I have so many questions, what processor is this thing running? The version of OS X (note, it’s labelled OS X, not Mac OS X) it’s running seemed to work flawlessly and smoothly. How much RAM is this OS running? If the processor is cabable of running this so smoothly, why do we need such fast and multicore processors to do the same thing in desktops and laptops.

    I can see now why they didn’t announce several other products they have in the works, each of which would stagger and amaze the press as much as the iPhone. Still to come are Mac OS X 10.5 aka Leopard, the 8-core Mac Pro, iLife 07, but I can see the logic of the marketing guys , everyone is talking about the iPhone and there is more then enough new technology in there to fill the tech pages till at least June.

    I always find it amusing in the days before Mac World, CeBit and all the Microsoft pushers with their new gear. Yes, they tell you, this is the future, and they try to amaze you with tricks and I always laugh at it, since I know what they’re presenting is a load of rubbish that Microsoft would have to pay bloggers to write good revews about. Then when they’ve given there best hit, Apple comes along and reinvents everything, it’s such a scream, that’s why I love it so much, it’s just one of those epic battles, but thinking different always wins the day.

    There where significant statements by the CEO’s for the various companies Jobs brought out on stage, in there it was a clear message to Microsoft, it would be easy to make another headious gigantic monolpoly, but would that be in the interests of either eiffeciency, or design, or user experience and ultimately, to provide the tools people need to hack the future to where we want it to go.

    Apple is Code Green, message recieved, over and out…..

  2. Asam Bashir wrote:

    and lets not even start about the possibility of the market based on accessories for this gadget, the iPod accessory market is a billion dollar market on its own. Where there are shortages, some third party vendor will find a way, just look what’s available to plug in already to the iPod connector…

  3. Asam Bashir wrote:

    They’ll never catch up, this is OS X technology, which was years in development, and something not even Microsoft has been able to beat with money or brains, creativity, you either have it, or you don’t……

  4. Asam Bashir wrote:

    Write programs, what are you talking about, this thing is running UNIX…….

  5. simon wrote:

    Asam re: write programs. I don’t know. Someone told me that iPhone was a closed device i.e. third party developers won’t be able to write apps for it. I hope this is wrong.

  6. simon wrote:

    Further to the “closed device” thing. See this:

    http://www.engadget.com/2007/01/09/the-iphone-is-not-a-smartphone/

    If this report is right, Apple just made a huge strategic error.

  7. Jayson Billingsly wrote:

    The insurmountable flaw w/this device is no removable battery. The reason doesn’t have anything to do w/the battery maybe going bad and needing replaced someday. The reason has everything to do with usability. If one is a heavy user of the features you will run the battery down quickly. There is no option to buy a backup battery to snap in when you drain the primary battery. It is bizarre that they designed it this way.

  8. Paul Roundy wrote:

    I agree that this is not really about the phone, even if it is. It is about the UI and the tech that went into a phone. It is about the potential of the whole screen and gesture system. A tablet would be so easy to build around this if they felt like doing one.

    About the qwerty keypad, I don’t see how the Apple solution could be less usable than a RIM keyboard.

  9. simon wrote:

    Jayson. What percentage of cell-phone users have more than one battery for their phone, to swap them in/out? Less than 5%, I’d say. Maybe even less than 1%.

    Because of that, I don’t think this is going to worry too many prospective customers. I think you’re right though – battery life (or lack off) is going to make life more difficult that is ideal for some users. Hopefully there will some creative solutions for enabling people to recharge their iPhones as they go about their daily lives.

  10. Eugeniu wrote:

    You are wrong about “phones that are smart are computers”. In reality an extremely small number of smartphone users install 3rd part apps. I think that’s why Nokia prefer not to label its S60 phones as “smartphones”. Most people want out-of-the-box experience.

  11. simon wrote:

    You sure about that Eugeniu? How big do you think the market for 3rd party software for mobile devices is currently? It’s a multi-billion dollar market, heavily dominated by games. Tens of millions of people around the world buy and install and software for their mobile phone *every week*.

    And, this market hasn’t even really got started yet.

    As for people simply wanting “out-of-the-box” experiences. What makes you think that? People want to *personalise* their phones. That’s why things like wallpapers and ringtones are so stuningly popular.

    And, if 3rd party software isn’t important, why did Apple partner with Google to do Google Maps for iPhone? It’s because Apple couldn’t write all the software they thought people would want for their iPhone. And the truth is: Google & Apple can’t write all the software people will want for their iPhone.

  12. Asam Bashir wrote:

    This has bluetooth remember, it will probably work with any bluetooth keyboard – even roll up or virtual ones….

  13. Asam Bashir wrote:

    I can also imagine a third party coming up with a carry case for heavy users with a spare built-in battery that will charge the internal – there are lots of things like that already available for iPods…..

  14. Asam Bashir wrote:

    PSP was a ‘closed’ system, you can hack anything, if it’s running UNIX, it will run anything – I can imagine the linux wide-boys trying to install knoppix on it…

  15. simon wrote:

    Bluetooth keyboard support is a good point Asam. There are some reasonable ones on the market. They’re a bit clunky though. Apple would do well if they made a super-sleek folding Bluetooth keyboard accessory for iPhone, especially if they are able to add HSDPA support by the time iPhone makes it to Europe. EDGE support is a complete waste of time in Europe. Lose that, and put in HSDPA would be the right move.

    Re: ‘closed’ – I don’t want a hacked system. I want a system where people can write beautiful, “desktop-class” applications, that solve real problems people have. Ideally it would be a Java API. But, even if it was C, that would be fine.

  16. Asam Bashir wrote:

    Nothing to stop Apple putting out a developer SDK for iPhone OS X in the future, if they want to licence the OS to other phone/smart device makers. Yes, Mac OS X on computers is unavailable as it’s linked to the core business and fight against Microsoft, but this mobile version, we’ll who knows what plan B is, just imagine how much money they could make like that, Simbian style, it’s all in the software remember….

  17. Asam Bashir wrote:

    http://www.macrumors.com/

    Cisco suing Apple over name, ha-ha, I can just imagine now, Steve will keep everything totally secret until June and leave everyone guessing about OS X and if it will be open or not, and who has made the silicon inside – that alone is just so curious, Intel has said they’re not in the iPhone, who? Motorola? Maybe its PPC.

    Any SDK kit for this will be revealed at WWDC 2007 in June – then after CISCO has spent huge amounts on prepapring a legal battle over the name, the iPhone will be renamed ApplePhone just before shipping – I personally don’t get that bit, why rename iTV AppleTV if they where gonna keep on with the iStuff?

  18. Eugeniu wrote:

    So “the biggest mistake of all” is about not to be able to install games on iPhone, as the mobile software industry is essentially java games?

    Thankfully you don’t need a computer to change a wallpaper or ringtone. And technically pre-installed 3rd party software is “3rd party software”, but it still comes out-of-the-box.

    I agree 110% that people arguing now about iPhone’s battery life and camera resolution didn’t understand it’s all about the UI and how it will impact the whole industry. Not only the phone one. And the decision to make it a closed device is kind of logical. Why would you need to install other software, if you designed it to “just work”.

  19. simon wrote:

    Eugeniu – The biggest mistake is just what I said it was – to make it a closed device. This *includes* not being able to install games. But it includes other applications too.

    It’s such a big mistake that I expect Apple to do a turn-around on this at some point. Perhaps part of the issue is that they don’t yet have a development environment for creating iPhone applications that they feel is good enough to release.

    You ask – “Why would you need to install other software, if you designed it to just work?” My answer is that Apple has created a mobile platform that is capable of running desktop-class applications – rich user interfaces, high-enough resolution screen (480×320), the core animation graphics-engine etc. Apple, and its handful of partners, doesn’t have the resources to get even close to maximizing the potential of a device like this. And, in fact, things like the core animation platform were designed specifically *for* developers. It simply doesn’t make any sense not to open this thing up.

  20. Asam Bashir wrote:

    One thing that I’ve learned watching Steve Jobs and Apple over the years is that unlike most companies, Apple always has a Plan B, Plan C, and they’re not rigid, development is dynamic, if something needs to be changed at the last minute, it will be changed. The closed system and the the deal with Cingular are the most safest options at the moment, Apple doesn’t like people wasting there time with useless information until they’re actually ready with a plan thats thought of everything. You can be sure that Apple is reading and watching every comment made on the Internet about the iPhone and they’ll respond to the fair critism, Apple actually listens to it’s customers and the rest of the industry unlike Microsoft. For Microsoft, the first priority is always to make a lot of money and corner a market, whereas, for Apple, the first priority is always to design the best user experience.

    This is just the begining of Apples journey into the phone market.

  21. Jayson Billingsly wrote:

    Simon,

    The iPhone is encouraging audio / video / internet usage unlike 95% of the cell phones out there. What percentage of people w/Pocket PC or other phones that encourage heavier internet / multimedia use have spare batteries. I’d be willing to bit a good percentage do. Otherwise we’ll see the scenario of people not using the device when they want to for fear of running the battery out and not being able to make a simple phone call later.

  22. simon wrote:

    I hear what you’re saying, Jayson. There are clearly some partial solutions to this problem that don’t require swapping batteries (see Asam’s post above, that talks about carry cases that charge the device).

    I don’t know why Apple doesn’t like replacable batteries, though. I’m guessing it’s: a) because letting people open the case ruins the overall design of the product, with ugly shut-lines etc; or b) because they know that if the battery dies, there’s a good chance someone will just go out and upgrade the the latest version of the device, rather than getting the battery replaced.

  23. Alex wrote:

    Who says it’s a closed device? Didn’t Steve Jobs spend three minutes of the half hour presentation talking about how the phone is built on OS X, and list the APIs available?

    The device hasn’t been released yet. This as a hype event – they’ve got the hardware ready for FCC approval, they’ve got the software running. When Apple released Mac OS X 10.1, they didn’t speak a whisper about Intel compatibility, did they? But then suddenly when they announced the switch to Intel processors, XTools was able to produce Universal Binaries! Just like magic!

    We’ll see XTools being able to produce iPhone applications after iPhone is actually released. Don’t fret.

    As for the battery problem – the iPhone has the standard iPod dock connector. This means you already have a market full of external battery packs and chargers to choose from. Going on a long flight and want to watch some video? Take a battery with you in carry-on baggage.

    Wireless syncing? Hello? You have to plug it in to charge at some point in time – even if it had a 1 week battery life. Plug it in to the dock and it magically syncs at the same time that it’s charging! How about that! Just like magic!

    Now watch as all the other network providers trip over themselves in an effort to offer the same network features that Cingular has announced to support phones like the iPhone.

  24. simon wrote:

    Alex, here’s an extract of a post-keynote interview that Steve Jobs gave to Steven Levy:

    “You don’t want your phone to be an open platform,” meaning that anyone can write applications for it and potentially gum up the provider’s network, says Jobs. “You need it to work when you need it to work. Cingular doesn’t want to see their West Coast network go down because some application messed up.”

    However… see my Analysis Part 2 post:

    http://www.psynixis.com/blog/2007/01/11/iphone-analysis-part-2-not-closed-for-sure/

  25. Crabs wrote:

    As far as it being a closed platform, that depends how you look at it. It’s not exactly closed from 3rd party app developers, it’s just going to be a very controlled environment. Apple will allow other companies to make apps, but they will have to go through extensive qualification processes in order to make it onto the iPhone.

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